

IDENTITY
Name
Omahamu
Knickname
Omar
DISTINCTIVE FEATURES
Omahamu, or “Omar” as he prefers, is broad shouldered, standing at 7’5’’ tall and weighing in at around 950lbs, slightly above average for an Obsidiman, however he is uncharacteristically nimble for his size, boasting some of the fastest reflexes of his Brotherhood. Unfortunately his above average physical traits do not stretch to his powers of observation. Considered even by his pears to be a little aloof or day dreamy, paying little attention to his immediate surroundings and making very little effort to speak unless spoken to directly. At which point he tends to be awkward in his speech and mannerisms when addressing someone he is unfamiliar with.
He has dark grey coloured skin with a, not uncommon, slightly elongated head and piercing sky blue eyes. He dresses in regular travellers garb in an off white, almost cream colour with a blue trim, and a set of dark leather sandals and belt, along with two leather bracelets with metal studs which were a gift from a Troll named Gaiya, whom he considers his closest and most trusted friend. In more recent times he can be seen sporting a Troll sword for weaponry and an impressive Crystal Raiders shield, by the name of “Gaiya’s Guard” of which he has a tale to tell and is happy to do so over a campfire with his friends.
AGE | ??? | DATE OF BIRTH: | DD MM YYYY |
HEIGHT | 7′ 5″ | WEIGHT | 950 lbs |
HAIR | N/A | EYES | Sky Blue |
ATTRIBUTE | RANK | TALENT | RANK | SKILL * | RANK |
DEXTERITY | 16 | Melee Weapons | 2 | Climbing | 1 |
STRENGTH | 19 | Avoid Blow | 2 | Down Strike | 3 |
TOUGHNESS | 19 | Fire Blood | 1 | Etiquette | 3 |
PERCEPTION | 9 | Tiger Spring | 1 | Great Leap | 2 |
WILLPOWER | 10 | War Weaving | 1 | Unarmed Combat | 1 |
CHARISMA | 9 | Wood Skin | 1 | ||
LANGUAGES | Dwarf (R/W & S) | 1 + 1 | Artisan: Stone Carving | 1 | |
Obsidimen (R/W & S) | 1 + 1 | Knowledge: Sky Raider Lore | 1 | ||
Troll (S) | 1 | Knowledge: Crystal Mines | 1 |
BACKGROUND HISTORY
Belonging to a Brotherhood called (?) that made their homes in the Delaris Mountains he soon learned to appreciate the quiet of their home. Long before his awakening The Brotherhood had made allegiances with the local Troll Moot called the Rockhorns. The two communities lived together in peace and each had much to offer the other in terms of knowledge and support.
During his early years Omar found himself fascinated with language, not so much with the conversation being had but with how the words are formed, paying special attention to the tones used and the different words that each name givers use to describe any given object. He is especially eager to hear Orks speak in their native tongue when he can, and he finds the names they use for the passions to be very interesting. Sometimes he can be seen actively eavesdropping on entire conversations being had in bars, smiling at the words used even if he has no idea what is being said, and a good troubadour story or poem can keep him entertained for days as he replays each line over and over again in his head.
He considers the use of language to be the key to solving the conflicts of the land and uniting Barsaive against its common enemies, and so he has made a promise to study as many languages as he can, but also appreciates that he has many years left of his long life and so is in no rush to learn them all. He has however spent the time to learn three languages, his own tongue of Obsidiman, the tongue of his closest neighbours and friends the Trolls and of course, the common speech of the Dwarves, Throalic. This love of language does not however stretch to the written word but he has taken the time to learn to read and write Throalic and Obsidiman.
Living among the Rockhorn moot has influenced Omar in many ways, mostly in the way he conducts himself in combat. While in social situations he may appear uninterested or shy, when the fog of war descends he is very assertive. Not particularly vocal but he likes to open combat up aggressively, often leaping into the battle from great heights in the hopes of dealing heavy damage and intimidating his enemy, giving him a psychological edge from the get go. An aggressive tactic often employed by the highland trolls.
He is highly motivated by a sense of honour and duty to his fellow name givers and those he calls friends, although nowhere near as intensely as a Troll may be, it is still a notable part of his personality.
Although the Rockhorn’s influence plays a part in Omar’s persona he is an Obsidiman first. He is never in any rush, unless his mission requires some haste or the tempo of battle dictates he step up the pace. He is highly philosophical in his approach and discipline. To the point that he wants to explore his discipline across Barsaive. His main goal to fully understand how all name givers see the discipline of warrior, and he intends to do this by training with as many different name givers as possible, and eagerly accepts any offer to spar with other name giver races.
He has an appreciation for combat and enjoys watching friendly contests closely and can sometimes be seen scribbling notes on a piece of parchment when the more impressive displays of skill are on show, treating each combat as a chance to learn and better hone his own abilities. Sometimes if he finds himself short of entertainment he can be seen studying these notes and attempting to mimic these manoeuvres in a kind of shadow sparing session.
Unlike many of his brothers, Omar has very little problem with air travel, as long as it doesn’t keep him off land for too long. He does however find large bodies of water intimidating, neither muscle nor rock float, and while he has never had any bad experiences with water, these facts play on his mind. He can handle a quick crossing of the Serpent, being careful to centralise himself on any boat he may be in to minimise his chances of capsizing due to his mass being too much for a craft to have on one side, but the idea of large lakes make him nauseous and although he has never been there, The Aras sea would be more than he could handle. Gaiya once jested that he should find “some of the little squirts” that’s Windlings to you and me, to put him to sleep with their poisons if he were needing to travel long distances by boat… She had not realised that Omar has considered this a genuinely good idea, thankfully it has been unnecessary until now.




Deciding that the Warriors path was for him, Omar trained hard each day, again, in no rush he spent many years learning his craft measuring the weight of weapons of both of Obsidiman craft and Troll, but it was not until he held his first raiders shield that he understood the Trolls affinity for crystal. The shimmer across the face as the sun rose over the peaks, splitting the light into a thousand colours. He imagined a noble warrior dressed head to toe in stunning crystal armour wielding blade and shield cutting down his enemies and breaking their spirits. This is the kind of warrior he wanted to be, and determined, he set out on his adventures to achieve his goals.
Picking up work wherever he could, he headed to Travar. Legends told of the trade capital and its caravans, and they were always in need of guards. This way he can earn his keep, hone his skills and travel Barsaive’s lands tutoring under many masters and seeking his own dream of becoming a the Crystal Warrior he saw in his dreams.
KARMA RITUAL
My karma ritual will be to take the previously mentioned notes that I will be taking of key moments in battle, meditating on those notes for 5 minutes. Then I will stand and shadow the move. Unhappy with anything but mastery of his craft, I will meditate once more, analysing the differences between my attempt and the notes I had taken I wiĺl make a second attempt, once more to make sure I have it correctly, I will again meditate only this time I will visualise myself in the heat of battle, reliving the very moment of the incident, when I am finally ready, I will stand and perform an exact copy of the move witnessed, surrounded still by the visions and pressures of battle. At which point the Karma ritual ends.